I Just Want Players to Save Money, They Insist on Giving Me!

Chapter 122 - 122 65 Revolutionary FPS Gameplay The



Chapter 122 - 122 65 Revolutionary FPS Gameplay The

?Chapter 122: Chapter 65: Revolutionary FPS Gameplay! The employees were astonished: Is this a type that the human brain could devise?_3 Chapter 122: Chapter 65: Revolutionary FPS Gameplay! The employees were astonished: Is this a type that the human brain could devise?_3 But with the release of “Arknights,” a small team of over 30 people was tasked with the subsequent development and operations.

A small team of about 10 people was responsible for “Goose Duck Kill,” including the post-optimization of “Urban Skyline” and “Gotham.”

Games like “Wind Travel” and “Origin of Species,” which almost don’t need modifications, only required a couple of programmers to occasionally fix bugs and patches, along with about two customer service staff doubling as operations, to deal with player feedback.

But that directly allocated half of the personnel.

Then there are the finance, public relations, and human resources departments.

Although the headcount in these departments is relatively small for now.

However, having less than 50 people to develop a game like “Pubg” and finish it in two or three months is indeed a bit difficult.

But recruiting more people can be postponed for now.

Big issues first, let’s have a meeting.

Soon, under Ke Jin’s call.

All employees on the entire floor stood up, whether or not they were involved in the development of the new game, and promptly gathered in the meeting room so that they could quickly get up to speed in case there were any last-minute staff reassignments.

The large meeting room was packed to the brim, even somewhat crowded.

Ke Jin quickly walked to the center, aimed the planning document in his hand at the projector.

“I believe you all have had a general idea about the new game type from Director Gou, we are preparing to target Netcom’s established company, Extreme Entertainment, and create a qualified competitor,” Ke Jin said.

At these words, everyone exchanged glances, but nobody spoke up.

Everyone had seen the promotional CG for “War Annihilation: Rebirth of Fire.”

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