Chapter 660 - 660 206 Waiting for Players to Collapse in
Chapter 660 - 660 206 Waiting for Players to Collapse in
?Chapter 660: Chapter 206: Waiting for Players to Collapse in Agony and Quit the Game!_2 Chapter 660: Chapter 206: Waiting for Players to Collapse in Agony and Quit the Game!_2 “So there won’t be a situation where using a powerful weapon to fight an early boss becomes boring. On the contrary, it will be very satisfying.”
“But in a linear game, you can’t do that. You can’t let players experience more new things before they fight the boss. Basically, the unlocking of subsequent content happens only as you defeat the current boss.”
“Therefore, the best practice in a linear RPG is to allow players to go back to previous areas to grind for levels and weapons when they encounter a boss that they can’t beat.”
“But this introduces a problem… the original places are where players have followed a linear narrative to explore, and grinding in areas already explored can become very repetitive and tiresome.”
“In an open world, it’s different. If you can’t beat this boss, no problem, just explore somewhere else to level up, because you can go anywhere, so every place you visit is fresh and uncharted.”
Upon hearing this, Conna pondered seriously for a moment.
His brows furrowed more and more deeply.
If what George said was true,
the open world was indeed an unsolvable set of logic.
It was precisely because of its openness that many constraints existing in linear games were effortlessly resolved.
Aside from that,
he had also heard from George and other employees about “Elden”‘s grand visual aesthetics and its uniquely designed combat system, both part of a series of designs that could be called perfect.
“In that case, aren’t we doomed to lose?” Conna’s face turned ugly, “The marketing effort we put into making ‘Dark Domain Realm’ a million-seller in its first week with heavy investment could be shattered by ‘Elden’?”
Indeed, the impact of ‘Elden’ potentially crushing ‘Dark Domain Realm’ would be tremendous. Conna couldn’t afford to lose.
However, George’s next words gave him a glimmer of hope.
“It’s not entirely so,”
“‘Elden’ has interpreted the concept of the open world very well. If it continues to uphold the concept of an open world, then this game will be invincible.”
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