I Just Want Players to Save Money, They Insist on Giving Me!

Chapter 743 - 743 232 The Game Design Concept That Made



Chapter 743 - 743 232 The Game Design Concept That Made

?Chapter 743: Chapter 232: The Game Design Concept That Made Global Manufacturers Kneel! Chapter 743: Chapter 232: The Game Design Concept That Made Global Manufacturers Kneel! “The Lighthouse Effect used in games is not the socio-economic Lighthouse Effect; it is more visualized. Just as the name suggests, it is like a lighthouse in the vast sea, guiding the direction for lost ships.”

“In linear games, the presence of the Lighthouse Effect is not important, as many times NPCs, quests, item rewards, and various other things can guide players forward.”

“But open-world games provide players with a higher degree of freedom, and how to help players establish goals out of confusion is very important.”

“Let’s take a simple example. In ‘Elden Ring,’ there’s a most obvious Lighthouse Effect—the Golden Tree.”

“Standing at the crossroads, the Golden Tree, unless you are in the underground world, can be seen from any angle. It is like a guiding light for players, leading them towards the base of the tree no matter where they go.”

“Getting to the Golden Tree is a kind of invisible pull, but many game manufacturers in the market, when designing open worlds, borrow from this ‘mighty beauty’ idea. They set up various prominent buildings that don’t lead well but just make it visually striking. Some of these giant buildings can’t even be interacted with or entered; they are just textures. From the data I collected, the sales of such games are also not ideal.”

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