Chapter 77 - 77 48 Mood-Based Interactive Story Games_1
Chapter 77 - 77 48 Mood-Based Interactive Story Games_1
?Chapter 77: Chapter 48: Mood-Based Interactive Story Games!_1 Chapter 77: Chapter 48: Mood-Based Interactive Story Games!_1 “System, activate!”
He thought to himself, and the space was flooded with intense white light.
In front of him appeared a high-tech floating screen visible only to Ke Jin.
He quickly opened the inventory and pulled out the platinum-level game blind box he had rewarded himself with after completing the last routine task.
“Starting from the platinum-level blind box, you get one free refresh opportunity. If the game that comes out is unexpected, you can redraw once, but the original game is thrown back into the prize pool,” Ke Jin glanced at the instructions and swiftly typed the keywords ‘story-driven’ into the system interface.
Then he clicked to open it immediately!
His gaze fixed intently, the blind box shook violently.
And then, the ribbons wrapped around it exploded into fluff!
A rich purple light emerged with hints of faint golden luminance, dazzling!
[Congratulations, you’ve acquired an A-level narrative game, “Detroit: Become Human”!]
Ke Jin’s eyes jolted in surprise.
“woc?”
This game wasn’t the absolute top tier in the story genre, but it was definitely one of the first-rate masterpieces.
Immersive gameplay experience, film-level visuals! And a profound interrogation of human nature!
The most terrifying aspect was the myriad of branching options, like a sprawling tree with nearly a thousand choices in total.
Every inconspicuous decision could potentially alter the direction of the story!
And more crucially,
It almost completely matched Ke Jin’s current needs, nine out of ten times.
What was Blue Star’s market environment like?
Players didn’t fancy story games nor did they have the patience for them.
“Detroit” required at least ten hours or more to thoroughly enjoy the first playthrough.
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