Level 1 to Infinity: My Bloodline Is the Ultimate Cheat!

Chapter 226: Blazing Fortune



Chapter 226: Blazing Fortune

After figuring out the avatar's functions, Ethan felt a surge of excitement. Having a Second Avatar was undeniably powerful, though it did come with one major drawback: the avatar couldn't share his bloodline attributes. This meant it was essentially just a regular player character.

Still, he could equip it with gear, teach it skills, and even toss any duplicate Divine-tier abilities its way if he ever got lucky enough to find more.

While sorting through his inventory, Ethan noticed that his Teleportation Stone was now usable. However, he decided to stay in the area a bit longer. The experience gains here were insane, and the drop rate for skill books from the Scorchbeast Titans was ridiculously high. Leaving without filling his inventory would be a waste.

He was still missing a lot of skill books, and his new Rogue avatar needed them too. Given his usual bad luck, he knew that once he left this area, Farming skill books later would feel like an endless slog.

Ethan pulled out the three items he'd picked up from the Death Essence, the level 59 elite monster he'd just defeated. As a high-level elite, its drops should be decent, right? In Ethereal, the first kill of any monster always yielded the best loot, thanks to the 'first kill' bonus. After that, the drops returned to normal.

The first item was a green orb.

[Soul Orb of Malevolence]

Attribute: Feed to a pet to either instantly advance or kill it. (Success rate: 50/50.)

Description: Can be fed to any pet below Legendary-tier, regardless of its attributes. If successful, the pet's tier will increase by one level. If it fails, the pet will die.

Ethan's eyes widened as he read the words "below Legendary-tier." Did this mean it could upgrade a Divine-tier pet to Legendary-tier? That was insane! But then he considered the 50% success rate. If he had a Divine-tier pet, would he really risk feeding it this thing? It was a gamble—either the pet ascended to greatness or died on the spot.

In the late game, having a Divine-tier pet could make you a top-tier player. A Legendary-tier pet? Ethan had never even heard of one. But losing a Divine-tier pet would be catastrophic. He tossed the Soul Orb of Malevolence back into his inventory and moved on to the next item.

[Random Teleport Scroll (Bundle)]

Attribute: Use to obtain 6 Random Teleport Scrolls.

Description: A bundle of teleportation scrolls.

Just reading the name made Ethan's heart race. A single Random Teleport Scroll was like an extra life. It could be used even in combat, instantly teleporting the user to a random location within a 10,000-meter radius.

Sure, there was a chance you'd just blink in place or end up in the middle of a monster horde, but those outcomes were rare. If you were that unlucky, well, maybe you needed to start doing more good deeds in real life.

In his past life, a single Random Teleport Scroll had cost 8,000 gold. This bundle of six was worth 48,000 gold, which, if gold prices hadn't dropped, would be over 80 million in real-world cash.

Of course, that was years into Ethereal's progression, when the economy had stabilized. Right now, with players still leveling up and gearing up, no one would pay 8,000 gold for a single scroll. Most players would rather die and lose a piece of gear than spend that much on an escape tool. Unless you were carrying something incredibly valuable, using a Random Teleport Scroll was a luxury only the rich or foolish could afford.

In the current market, this bundle of six scrolls was probably worth around 4 to 6 million. Ethan's mindset was still adjusting—he'd only been back for a few months after living years in his past life. He tossed the bundle back into his inventory, deciding not to unpack it yet. He needed to save inventory space for the skill books he planned to farm.

Unpacking the bundle would mean each Random Teleport Scroll would take up a separate inventory slot, so Ethan decided to leave it as is for now. He moved on to the third item he'd picked up from the Death Essence.

It was a necklace, its design striking—a flying flame frozen in mid-air. As soon as he pulled it out, Ethan felt a sense of déjà vu. When he saw its attributes, he realized why.

[Blazing Necklace]

Tier: Gold (Upgradeable)

Requirement: Any attribute of 285 or higher.

Attack Power: 84-107

Defense Power: 84-107

All Attributes: +50

Effect: Life Steal +3% (3% of damage dealt is converted into health.)

Set Bonus (3/3): When equipped with Blazing Bracelet and Blazing Necklace, unlocks the skill Blazing Defense.

Skill Description (Blazing Defense): Grants immunity to death once, reduces damage by 20% for 8 seconds, and fully restores health. (Cooldown: 3 days)

"Hahaha!" Ethan let out a triumphant laugh, loud enough to startle a passing bird, if there was.

Finally, the Blazing Set he'd been waiting for was complete! He hadn't expected the necklace to come with a Life Steal effect. Sure, it was only 3%, but that was still a fantastic bonus.

He wasn't surprised by the attribute requirement instead of a level requirement. In Ethereal, equipment above level 45 often required a certain number of attribute points rather than a specific level. If you stacked your stats high enough, you could wear gear far beyond your level. This necklace required 285 points in any attribute, which roughly equated to level 57 gear.

Most players distributed their stat points in a 3-2-1 ratio—3 points into their primary stat, 2 points into secondary stats, and 1 point into the rest. Each level-up granted 2 points to all stats, so the primary stat would grow by 5 points per level. Dividing 285 by 5 gave you 57, which was how most players calculated gear requirements.

Of course, some players went for extreme builds, dumping 4 or even 5 points into a single stat. This allowed them to equip high-tier gear at lower levels. Another trick was to wear lower-tier gear that boosted specific stats, equip the high-tier item, and then swap back. In Ethereal, once you equipped an item, its stats were locked in. Even if your attributes dropped below the requirement later, the gear wouldn't deactivate.

Ethan opened his character panel to check his stats.

---

[NotADruid]

Class: Druid

Race: Human

Level: 45

Faction: Survivors

Bloodline: King of Elves (Divine)

Stats:

- Strength: 425 (Growth Index: 22) – Increases physical attack power.

- Intelligence: 425 (Growth Index: 22) – Increases magical attack power and mana pool.

- Agility: 425 (Growth Index: 22) – Increases attack speed, movement speed, and energy regeneration.

- Stamina: 405 (Growth Index: 22) – Increases defense.

- Vitality: 405 (Growth Index: 22) – Increases health pool.

Special Attributes (Enhanced):

- Omni: +5

- Mastery: +17

- Critical Strike: +16

- Haste: +10

Attack Power: 2824-4056 [(Base Attack: 935-935) + (Equipment Attack: 1632-2752) + 10%]

Defense Power: 1737-1913 [(Base Defense: 891-891) + (Equipment Defense: 688-848) + 10%]

Health: 8910 [(Base Health: 8910) + (Equipment Health: 0)]

Free Stat Points: 0

General Skill: Advanced Analysis (Can Analyse monsters up to 15 levels higher than yourself.)

---

Ethan glanced at his stats and smirked. "Thats it? Pfft…"

Without hesitation, he equipped the Blazing Necklace. A requirement of 285 attribute points? That was nothing to him.


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